Footy tipping is broken: bookmakers are hard to beat, and picking the favourite every week is nearly always the winning strategy. That's why tipping comps usually come down to who got lucky on a couple of close games, not who actually knows footy.
Staysh fixes it. We weight every pick, so you're rewarded more for backing an unlikely result, and less for playing it safe. Footy tipping becomes a skill game, not a lookup.
Tap an invite link from a mate — or create your own comp and share the link with the group chat. Pick your team name and colours.
Pick a winner for each game before it locks out at the first bounce. One tip covers all three scoreboards — split your picks per board whenever you want an each-way go.
Scores land within minutes of the siren. Three ladders, live achievements, and a Who Tipped What grid to settle the arguments.
Every correct tip pays its odds × 100. A $1.50 favourite lands you 150 points — a $4.20 upset pays 420. Tipping favourites keeps you ticking over; reading the upset nobody else saw is how you actually win. This is the whole point of Staysh.
Every game gets a half-point line that levels the teams — pick the side that beats it. Backing a 40-point favourite means nothing unless they win by enough.
One point per correct tip, favourites and all — the traditional office-comp format. It's here because some people still want it, but it's exactly the lookup game Staysh is built to replace.
No extra homework — every comp runs all three, and your Weighted pick automatically flows to the other two until you choose differently. Tip once and you're covered; play Weighted and you're playing the real game.
One price per game, locked at the bounce. Weighted pays every correct tip at the game's closing odds — the price when it locks out — no matter when you tipped. Same pick, same points, whether you got in on Tuesday or ten minutes before the siren.
Every game locks at its scheduled start. No late tips, no exceptions — that's what keeps the board honest.
Each comp names one scoreboard as its primary — that ladder decides the season champion when the last round settles. The other two run all season for bragging rights (and prizes, if your comp sets them).
Season-long achievements track the Best Scalp (the biggest correctly-tipped upset) and the Biggest Round (the highest single-round haul).
Comps can display an optional prize pool and how it splits. Staysh doesn't collect, hold or pay out any money — prizes are an arrangement between the organiser and their entrants.